Environments

Boundless wild CG worlds.
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279 Pins
 4y
Collection by
Jonah Pankonin took the UE4 Modular Environments course at CGMA and did a breakdown of his library scene made during the studies.
How to Level Design: Overview by Charles Kucharzak

Level Design

2 Pins
Laika Entertainment Art Style: Shape Language and Form

shape

1 Pin
New Approach to Recoloring from Adobe - SIGGRAPH Research
Rainy Day by Branimira Yordanova: Color Study
WoW-Inspired Magic Scene by Leah Jackson: Color Exploration

Color

3 Pins
Modular Gun Deck in UE4 by Melisa Cetinalp: Dirt Decals

Decals

1 Pin
Shabby Back Alley by Maarten Hof"Composition
Well-Balanced Environments with Brie Gibson: Composition

Composition

2 Pins

Skyboxes

1 Pin
Quixel’s photorealistic cinematic short “Rebirth” debuted during Epic’s “State of Unreal” GDC opening session, showcasing an unprecedented level of photorealistic features built with Unreal Engine 4.21.
Quixel’s photorealistic cinematic short “Rebirth” debuted during Epic’s “State of Unreal” GDC opening session, showcasing an unprecedented level of photorealistic features built with Unreal Engine 4.21. The short was created by three artists at the company known for its photogrammetry expertise using its Megascans 2D and 3D physically-based asset library.

Cinematic

2 Pins
Scene progression by Giselle Valenzuela (blockout-modeling-texturing)
Scene progression by Giselle Valenzuela
Scene progression by Giselle Valenzuela

game environments

23 Pins
Realistic Mountain Scenes with World Machine and UE4 by Michael Di Lonardo
CGMA Student Project: Rural Chinese Environment by Jiaming Chen
Abandoned Train  in UE4 by Michael Gerard

Nature

26 Pins
Crafting a Stylized Diorama with Maya & 3D Coat
3D Cel-Shaded Teapot House by Kassondra Krahn
3D Cel-Shaded Teapot House by Kassondra Krahn

stylized

31 Pins
Fluorescence: Blockout, Decals, Light and Video
A Sci-Fi Room by Thorsten Ruploh: Blueprint, Lighting, Vegetation
The tutorial has 3 parts and covers character and scene creation

sci-fi

29 Pins
Upgrading Landscapes with Brushify
Select Height node in World Machine
Free Terrain Heightmaps for Unity and UE4

Terrain Creation

6 Pins
Photogrammetry in Environment Design
Lowpoly modular kit
Sci-Fi Library in UE4: modular elements

Modular Sets

6 Pins
Creating an Old Classroom in UE4: Blockout
Scene Inspired by Dungeon & Dragons by Ilya Pavlov: Blockout
Winter Scene by Mauriccio Torres: Blockout

Blockout

8 Pins
Using Ray-Tracing in ArchViz
A Look into Archviz in Blender from George Turmanidze
A Look into Archviz in Blender

ArchViz

9 Pins
a dimly lit room with lots of clothes hanging on the walls and lights in the ceiling
Jonah Pankonin took the UE4 Modular Environments course at CGMA and did a breakdown of his library scene made during the studies.
an empty classroom with desks and chairs in front of large windows that have sunlight streaming through them
Creating an Old Classroom in UE4
Creating an Old Classroom in UE4: Blockout
an empty classroom with desks and chairs
Creating an Old Classroom in UE4
Creating an Old Classroom in UE4 with Lucian Stroiny
an aerial view of a living room and kitchen
Using Ray-Tracing in ArchViz
Using Ray-Tracing in ArchViz
four different pictures with the same person in front of them, and one has an image of
New Approach to Recoloring from Adobe
New Approach to Recoloring from Adobe - SIGGRAPH Research
an old fashioned kitchen with wood flooring and stone oven in the center, next to stairs
Howl’s Moving Castle Scene: Materials & Lighting
Howl’s Moving Castle Scene: Materials & Lighting
an image of a computer screen shot of a room that is in the process of remodeling
How to Level Design: Overview by Charles Kucharzak
How to Level Design: Overview by Charles Kucharzak
Upgrading Landscapes with Brushify
Upgrading Landscapes with Brushify
A Fan Brought The Electric State to Life
Ilya Plotnikov animated Simon Stålenhag’s world from The Electric State
the inside of an old building with many windows and clocks on it's walls
Making a Steampunk Lab in UE4: Modeling & Texturing
Making a Steampunk Lab in UE4: Modeling & Texturing
an image of some sort of language and form
Game Design: Building a Creepy & Wonky Art Style
Laika Entertainment Art Style: Shape Language and Form
three different views of the inside of a building, with text below it that reads
Game Design: Building a Creepy & Wonky Art Style
Scene progression by Giselle Valenzuela (blockout-modeling-texturing)
three different views of the inside of a building
Game Design: Building a Creepy & Wonky Art Style
Scene progression by Giselle Valenzuela
multiple shots of the inside of a building with sunlight coming through windows and flooring
Game Design: Building a Creepy & Wonky Art Style
Scene progression by Giselle Valenzuela
a large kitchen with wooden cabinets and white counter tops, along with a breakfast nook
A Look into Archviz in Blender
A Look into Archviz in Blender from George Turmanidze