Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,
Esse é um jogo que cada vez que eu jogo me sinto mais burro, cada puzzle morfetico.
various concept pieces from journey, with the way that the character has been simply made, you can see the dynamic flow of the character movement.
Monument Valley game - The Descent (Chapter IX), full vertical picture with Ida (the princess) and monument stairs.
2D Game Art for Programmers: Building isometric art in vectors - step 1
RTS game - Visual Development by Ariel Belinco, via Behance
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and they named him the οakιey and rαy bαn chainlink: i'm obsessed with sunglassés probably even more then purses!! no one will care if they're raybans or not.