Polygon modeling

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an info sheet showing how to use the moving dots in 3d printing and other projects

So I am retopologizing an elbow on an arm mesh, but there is this strange vertex that just sticks out of the mesh whenever I use a 2-level subsurf modifier with smooth shading. Here are some photos:

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three different angles of an object with yellow lines on the bottom, and one in the middle

keep in mind there are many more ways of extruding a cylinder from another one but iam too lazy to show off everything so iam just gonna direct you to the https://motionworks.net/shop/making-it-look-great-11/ course its a bit pricey but its a damn good course for learning the fundamentals imo.

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an object is shown with different angles and shapes to be used in the design process

Hey guys ! I don't understand...I thought my topo was good but I have some pinching on my mesh... Is there something wrong with my topology ?

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