Public phone

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Cyberpunk Blender, 3d Art Portfolio, Cyberpunk Props, Abandoned Street, House Concept Art, Isometric Perspective, Public Telephone, Public Phone, Modeling Reference

I've worked on this Game Ready Model as a portfolio piece. I created both the Low Poly and High Poly versions in Blender, and it was a great prop to work on! After that, I baked the textures in Marmoset Toolbag and exported them to Substance Painter, which is where my favorite part begins. I spent most of my time creating cool-looking textures, and then I rendered the model in Marmoset Toolbag and added final details in Photoshop. I'm very happy with the result!.

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