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DIGRA

DIGRA

Top F2P Monetization Tricks

Top F2P Monetization Tricks

Designing For Problem Solvers - Zach Gage, Nov 2014

Designing For Problem Solvers - Zach Gage, Nov 2014

Some great font/design ideas for vintage & retro signs & labels http://bluefaqs.com/2010/05/40-free-retro-and-vintage-fonts/

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Some great font/design ideas for vintage & retro signs & labels http://bluefaqs.com/2010/05/40-free-retro-and-vintage-fonts/

Theme vs Mechanics: The False Dichotomy | This blog will self-destruct every Monday, Wednesday and Friday.

Theme vs Mechanics: The False Dichotomy | This blog will self-destruct every Monday, Wednesday and Friday.

Rule #4 "Once upon a time there was ___. Every day, ___. One day ____. Because of that, ___. Because of that,  ____. Until finally ___." | Pixar's 22 Rules of Storytelling--Visualized | Co.Create | creativity + culture + commerce

Pixar’s 22 Rules of Storytelling–Visualized

Rule #4 "Once upon a time there was ___. Every day, ___. One day ____. Because of that, ___. Because of that, ____. Until finally ___." | Pixar's 22 Rules of Storytelling--Visualized | Co.Create | creativity + culture + commerce

pixar9

pixar9

"Engagement and Embodiment: (User Experience) Lessons from Board Game Design" - Matt Leacock

"Engagement and Embodiment: (User Experience) Lessons from Board Game Design" - Matt Leacock

Gamasutra: Wolfgang Graebner's Blog - Clash of Clans – Time Monetization Formulas Demistifyed

Gamasutra: Wolfgang Graebner's Blog - Clash of Clans – Time Monetization Formulas Demistifyed

Conditional probability explained visually

Conditional probability explained visually

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